Aug 272012
 

A friend posted this online but it’s the best visual I’ve seen to explain how a business can increase value by reducing options, which happens to also lower cost.

Each of those covered buttons carries both manufacturing as well as R&D costs.  Each had to be built, tested, debugged.  Somewhere an engineering team created every one of those buttons, and built the corresponding functionality into the machines that they create.

Inadvertently whomever came up with this idea looked to second tier noncustomers — older people who the buttons simply confused — and found an efficient workaround.

Apple is well known for their small remote controls, which pack a lot of functionality into a few buttons.  Granted, there are a few here that many buyers find value in, but there are also many tier 1 noncustomers who would strongly prefer an alternative more steered to the function in the machine that adds value.

Reduce is oftentimes misunderstood.  It refers to reducing a key factor of an offering that has some value, but not enough value to offset the cost, while also implicitly concluding that by reducing certain functionality for some buyers the strategic focus increases usability of the product for noncustomers, increasing overall value.

Aug 252012
 

I’ve seen enough strategy canvases/value curves to know that it’s common to use Blue Ocean Strategy (BOS) as a smoke-screen for traditional technical innovation. Let’s revisit the difference: technical innovation is innovation for the sake of innovation. People will say that isn’t true — that they’re adding value — but unless they’re building a fusion reactor, and few are, they’re usually just knocking out digital or physical widgets with no particular purpose.

The most honest tech innovators will admit that they think something is “cool” and they hope somebody will come along and buy it. Sometimes that happens, but it’s a high-risk hit-or-miss proposition that has a lot of unnecessary business risk, and a healthy dose of heartache when buyers aren’t interested.

Create is one of the four-actions framework. It’s one of the easiest for those in the tech field to understand, because it superficially sounds a lot like what’s been done for a long time. Don’t be fooled.  Create is more fun than its two difficult to deal with cousins, Eliminate & Reduce, and even more fun than its half-sister Raise, but creating a key factor of a Blue Ocean Strategy offering is challenging.

Create is oftentimes misunderstood so I’m sharing a few of my personal observations. While everything on this blog is my own personal opinion, it is important to understand these observations are not from the book.

Key elements that constitute Create are virtually always rooted in technology. However, the technology is virtualy always transparent.  That is, buyers do not see the created technology except as part of a larger offering, and it is always the side-dish, never the main meal.

Let’s examine at the key components of successful Create elements that I’ve noticed in other BOS businesses.

1. The created element is always expressed in consumer terms, the value it adds as a component of the offering towards the buyer, not towards the product, team, nor brand.

2. The created element virtually always relies upon technology.

3. The technology is catalytic to the value proposition.  That is, the technology enables the product or business developer to build the factor that adds value to the buyer though the buyer often does not realize the technology is present.

4. The technology is always mature, though is often a new use of a mature technology.  Think about strategic groups and alternative industries and focus on mature technology being put to a new use.

That’s a lot of rules, so let’s contextualize them through a case study, the use of accelerometers in consumer products, starting with the Wii.  The Wiimote is the magic wand of the Wii; the coolest controller ever invented. Like most Create key elements it relies upon technology, specifically the ADXL330 accelerometer, an airbag controller. Obviously Nintendo’s strategy map did not call for an ADXL330 accelerometer; it called for a magic wand. The same sensor that figures out whether you’ve hit a speed-bump or a concrete wall, that tracks the movement of your car, is also used to track your hand as you wave it around controlling Mario and his cohorts. As auto-makers added more and more airbags the price of the technology dropped low enough that Nintendo realized it’d make a great game controller.

Our accelerometer — also now used in smartphones and tables — is entirely catalytic.  It is vital, yet invisible, to the finished product. It existed long before the Wii, the iPhone, the iPad, and everything else but was used for an entirely different purpose in an entirely different industry.

Other BOS companies Create elements share similar underlying technology that is never expressed in tech terms to the consumer. For example, Australian farmers use agricultural technology to make sure Yellowtail wine is Yellowtail wine.  There is no plant, pray, and harvest going on there; the Aussies know their grapes.

Similarly, Cirque de Solail requires massively complicated stage management technology: their stage tech is legendary. Yet I’ve never seen a Cirque de Solail advertisement that trumpets the technology: they created an experience, not a technological marvel.

Take Starbuck’s.  Think that it is a coincidence that there’s often a Starbuck’s between you and your office, or that the coffee tastes the same everywhere in the world? Wrong.  There is incredibly complex geo-mapping technology that goes into that but for those of us strung out on caffeine we don’t care about the mapping systems, only that Starbuck’s is always “on the way.”

And so it goes, over and over again. The technology behind those “Create” factors is vital yet invisible.  Blue Ocean Strategy company’s always look for and sell the value to the buyer, and assume that buyer does not care how that magic value came to being.

Think about Create from the value it brings about.  Similarly, the tech is vital to bringing out the value and strategists must not forget nor underestimate the reality that some seriously unsexy technology can unleash enormous, inexpensive value to buyers.

When creating on a Create key element aim for a “Magic Wand,” like Nintendo did, but keep in mind it’s impossible to actually produce the wand without technology like the ADXL330 accelerometer. Conversely, my six year-old daughter doesn’t know or care about an accelerometer, but loves her Wiimote.

 Posted by at 6:01 pm
Aug 252012
 

Here are the steps, in order, I personally recommend for a BOS strategic seminar. Everybody seems to have a different answer regarding the specifics of using the BOS tools to construct a strategy.  This is the framework that I recommend.

First, create a Pioneer-Migrator-Settler Chart. Be honest: many companies are big red blobs that may not shrink in total revenue, but will shrink dramatically in gross profit, over time.

Second, identify customers and the three tiers of noncustomers.  Since the core of Blue Ocean Strategy involves the identification of noncustomers this step is imperative, but can also prove insanely difficult especially in an environment where managers have “written off” Tier 2 and 3 noncustomers.

Third, work through a comprehensive six-path study in this order, for each of the noncustomer groups:

1) time/trends, 2) chain of buyers, 3) strategic groups, 4) alternative industries, 5) complementary products & services, then 6) functional/emotional appeal. Why that order? I’ll explain in a later post. Officially, the order doesn’t matter, but I came up with this after a lot of thought and having been through the process a few times. It’s important to study these for both current buyers and, more importantly, non-customers.

While working through the third step engage engineering to figure out possible things that can be used in the “Create” portion of the Four Actions Framework, coming up later. I’ve developed these rules for a successful Create element: 1) there’s an overwhelming chance the element will involve technology, 2) the technology will be catalytic: the end-user won’t notice it directly, 3) the technology must exist and is usually mature, 4) you’re looking for a new use of the technology, and 5) the technology is usually, though not always, from a different industry. They should be spending more time at Disneyworld and CES, and less in the lab. You might need to attach a marketer to them to keep them focused. If you do, find a creative geek (shameless plug: or just hire me to work with your engineers).

Fourth, abstract key elements from the above and plot your As-Is Value Curve: allow no more than 10 key elements; the fewer the better. Don’t allow participants to guess in advance which should be eliminated, reduced, raised, and created (ERRC’d).

Fifth, complete your Strategy Canvas by plotting substitute offerings.

Sixth, figure out which key elements to eliminate and reduce. Eliminate and reduce substantive key elements: if there aren’t a few people who swear you’ll ruin the company by eliminating and reducing these — and who show how important the elements are by pointing out how much competitors are working on these — the elements aren’t important enough.  Given what’s left, raise it — high. This is fun: it’s the easiest part of the process. Make sure you don’t slip into technical innovation, innovation for the sake of innovation, when doing this work.

Seventh, bring together the engineers/marketers from the Create study come back to brainstorm about what can be created.  This involves: see which complement the key elements you’ve raised and add real consumer value.

Eighth, map a TO-BE curve out of all this.

Ninth, iteratively go back and forth over the prior steps until you find a set of key elements that allow you to draw a TO-BE curve that matters. When you think you’re there, use the Buyer Utility Map to see if it adds adequate value. If not, back to the Strategy Canvas.

All this should take a substantive amount of time and cause mental anguish. If everybody is giddy, happy, and/or relaxed you’ve missed something.

Tenth, take your new curve and transform it into a business model that makes billions of dollars.

Using BOS honestly and accurately will churn out great businesses, but talented teams and managers are still needed to execute the models. For help with this, read the last third of the book.

 Posted by at 5:16 pm
Aug 252012
 

Nintendo has never released the official Strategy Canvas of their BOS mega-hit Wii, but it’s not difficult figuring out what their canvas looked like.

Let’s look at the Key Factors, and examine how Nintendo likely arrived at them:

Eliminated Movie Playing. The PS3 plays Blu-Ray disks. The XBox 360 plays HD-DVD. Both play DVD’s. The Wii plays … nothing. Only games. Nintendo realized that high-resolution movies on a game machine are Technological Innovation: innovation solely for the sake of innovating. High-resolution movie-playing adds cost that doesn’t align with the added consumer value.

Reduced Graphics & Physics. The Wii has good-enough graphics: they’re fine. Using the six-path category of Strategic Groups shows people trade-up on entertainment to TV and movies or down to board-games. Nintendo obviously realized the cost of trying to invent a widget that traded up to the higher strategic group, movies, didn’t outweigh the cost. Physics is similar: balls bounce just fine but if you’re looking for real-time rendering of wind rustling through leaves look outside your window: this isn’t something important enough to justify the added cost.

Raised Fun. This one almost seems obvious but, in retrospect it’s probably the biggest six-path key factor responsible for the Wii’s success. Microsoft and Sony concentrated entirely on functional elements: great graphics processors, physics engines, specialized chips, etc… Nintendo used the six-path element of Functional/Emotional to turn that around. Everything about the Wii is Fun: Fun — an emotion element — was placed over chips, a functional element. Mii’s are fun; the fact the PS3 does a petaflop of calculations is cool, but not especially fun. Besides raising the Fun element Nintendo created the Virtual Console to take advantage of that giant game library they had lying around.

Created the Wiimote: Nintendo’s Magic Wand.

Repeating the well-known end-result, the Wii blew out of stock the day it was released and has remained unavailable ever since. PS3′s and XBox 360′s are stacked up as tall as a person on showroom floors, but you still have to show up at store opening times for the chance of landing a Wii. At last count the Wii was outselling the PS3 4:1 in Japan and is projected to overtake the XBox 360 in total volume of consoles by year-end despite that the 360 had a year head-start. Nintendo didn’t compete in the Red Ocean: they created a Blue Ocean that rendered the competition irrelevant.

 Posted by at 5:04 pm